Application path: E:\Games\Doomsday Engine\bin\Doomsday.exe Build: 2.1-Unstable [#2323] Created a new 32.0 MB memory volume. [Config::read] modules/Config matches version [ 2, 1, 0, 2323 ] Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common Using GOG.com WAD folder: E:\Games\GOG Games\DOOM Using GOG.com WAD folder: E:\Games\GOG Games\DOOM 2 Using GOG.com WAD folder: E:\Games\GOG Games\DOOM 2\doom2 Using GOG.com WAD folder: E:\Games\GOG Games\DOOM 2\master\wads Using GOG.com WAD folder: E:\Games\GOG Games\Final DOOM Using GOG.com WAD folder: E:\Games\GOG Games\Final DOOM\Plutonia Using GOG.com WAD folder: E:\Games\GOG Games\Final DOOM\TNT Using user-selected WAD folder: E:\Games\GOG Games\DOOM 2 Identified 308 data bundles in 0.0 seconds Executable: Doomsday Engine 2.1.0 [#2323] (Unstable 64-bit) May 13 2017 03:17:12 Command line options: 0: E:\Games\Doomsday Engine\bin\Doomsday.exe [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" [FontBank] Failed to load font: Failed to load font: Failed to load font: Failed to load font: [Joystick_Init] Joystick name: Logitech WingMan Gamepad Extreme (USB) OpenGL 2.1 supported [Sys_GLInitialize] OpenGL information: Version: 4.5.0 NVIDIA 376.53 Renderer: GeForce GTX 980/PCIe/SSE2 Vendor: NVIDIA Corporation Capabilities: Compressed texture formats: 51 Use texture compression: no Available texture units: 4 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.125 Line width range: 0.5...10 OpenGL Extensions: AMD extensions: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer, vertex_shader_viewport_index ARB extensions: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_locations, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2, sparse_texture_clamp, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_minmax, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos ATI extensions: draw_buffers, texture_float, texture_mirror_once EXT extensions: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage, provoking_vertex, raster_multisample, rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, window_rectangles EXTX extensions: framebuffer_mixed_formats IBM extensions: rasterpos_clip, texture_mirrored_repeat KHR extensions: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error, robust_buffer_access_behavior, robustness KTX extensions: buffer_region NV extensions: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced, blend_equation_advanced_coherent, blend_square, command_list, compute_program5, conditional_render, conservative_raster, conservative_raster_dilate, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image, explicit_multisample, fence, fill_rectangle, float_buffer, fog_distance, fragment_coverage_to_color, fragment_program, fragment_program2, fragment_program_option, fragment_shader_interlock, framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2, sample_locations, sample_mask_override_coverage, shader_atomic_counters, shader_atomic_float, shader_atomic_fp16_vector, shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object, shader_thread_group, shader_thread_shuffle, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3, viewport_array2, viewport_swizzle NVX extensions: conditional_render, gpu_memory_info, multigpu_info, nvenc_interop S3 extensions: s3tc SGIS extensions: generate_mipmap, texture_lod SGIX extensions: depth_texture, shadow SUN extensions: slice_accum WGL extensions: EXT_swap_control WIN extensions: swap_hint [AudioSystem > AudioDriver] FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 [AudioSystem] Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD OpenGL 2.1 supported [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically [MasterWorker] Received 6 servers from master Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common Using GOG.com WAD folder: E:\Games\GOG Games\DOOM Using GOG.com WAD folder: E:\Games\GOG Games\DOOM 2 Using GOG.com WAD folder: E:\Games\GOG Games\DOOM 2\doom2 Using GOG.com WAD folder: E:\Games\GOG Games\DOOM 2\master\wads Using GOG.com WAD folder: E:\Games\GOG Games\Final DOOM Using GOG.com WAD folder: E:\Games\GOG Games\Final DOOM\Plutonia Using GOG.com WAD folder: E:\Games\GOG Games\Final DOOM\TNT Using user-selected WAD folder: E:\Games\GOG Games\Final DOOM Identified 24 data bundles in 0.0 seconds Segmentation Violation [PackageLoader] Unloading 7 packages Restoring original display mode due to shutdown