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Snowberry do not launch Doomsday.exe
Hi, after not having played doomsday for years, yesterday I've reinstalled the version 1.9.7. All seems to work right, but when I select a game to play nothing happen. Snowberry close and, as I said, nothing happen. I'm using WinXP SP3 on a quite old PC (the same day I've used Risen3D with no problems). Here some log… -
'Big Ammo Box' in Doom games not shown correctly
Hi there At the moment I'm playing the 'Memento Mori 2' wad using Doomsday 1.9.7 (build#425). I'm using the addonpackage for weapons and ammo etc. Everything looks right except for the 'Big box of ammo' which is not shown correctly in '3D' like other ammo-packs and weapons. It looks completely flat - not even '2D'. I'm… -
Update for Doomsday 1.9.7
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[Solved + Bug] It suddenly stopped working
I was playing a level when suddenly a green bar popped instead of the status bar. I alt+F4'ed the game and ran it again but it froze at "starting game". I deactivated all the addons, didn't help. I reinstalled the engine, didn't help. Suddenly it just refuses to start, even though it was completely fine for a week. I did… -
[Solved] Particles in JHeretic 1.9.7
Dear support! JHeretic .1.9.7 works fine without particles, but crashes during launch, if I adding Markworth_Particles_jHeretic.pk3 (attached to this post) to the "auto" folder. Here is my doomsday.out: Executable: Doomsday Engine 1.9.7 [#425] (Stable 32-bit) Feb 29 2012 12:11:04.Sys_InitWindowManager: Using Win32… -
Windows - Engine doesn't run
hi, I've just installed DoomsdayEngine and the 5 original doom wads (doom1, doom2, doom3, tnt, plutonia) However, when I run the engine, either manually or via the front end, DE make the Window 'BLUNG' noise and nothing else happens. the output file gives me no clues as to what might be wrong:Executable: Doomsday Engine… -
[Bug] 1.9.7 (#425) - Autoaim option swapped
Hello. Before submitting a bug report I wanted to confirm this bug first (and maybe you are aware of it anyway), but I noticed that in all games the option "Use autoaim" is swapped for me. That means to turn autoaim off, I actually have to set it to "Yes". It's of course low priority, but just wanted to mention it in case… -
Buggy key bindings in 1.9.7?
Dear Support If I try to bind a key (in 1.9.7) for "use flechette" (from the "main menu/options/controls/inventory") - the game crashed with next message: Doomsday Engine 1.9.7 [#425]NetSv_SendGameState: Game setup: hexen-dk MAP41 skill3 coop jump Loading Map "MAP41"... PO_InitForMap: Initializing polyobjects. Load ACS… -
[Solved] 1.9.7 (#420) - Missing hexen.wad
Ubuntu 64bit. All WADs (doom, hexen etc..) are in `/Doomsday. Path for Snowberry is shown for each .wad. All games run normal, but only hexen has problem. "Failed to locate all required startup resources: ! hexen.wad - missing jhexen.pk3 - found data/jhexen/jhexen.pk3 Hexen (hexen) cannot be loaded." The same with… -
Hexen: Unknown tClass 107 in savegame
When I try to load a game form Hexen (I am using Doomsday 1.9.0-Beta 6.9) a message box appears with the following message: "convertMap: Successful. R_InitLinks: Initializing PO_InitForMap: Initializing polyobjects. Load ACS scripts P_UnarchiveThinkers: Unknown tClass 107 in savegame." My doomsday.out says:Z_Create: New…