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1.14.5/1.5.0 Segmentation violation and minor bugs
Greetings I've encountered several problems which I was unable to find in the topics already created. I've first played the 1.14.5 version and then switched to the 1.15 when problems appeared, which didn't have any effect on them. I'm playing on a notebook with Core i5-2520, GeForce GT 555M, have about 1+GB RAM available,… -
1.9.7 (#397) - 3D model loading problem
Hello! I downloaded new version to test, switched on all my addons and detected that addons connected with 3D-models (monsters, items, etc.) don't work at all. Other addons are ok. Is it possible to fix it manualy or I need to w8 a new version of dengine? Old versions of doomsday worked ok with this models. Screenshot of… -
Re: Segmentation fault on run
Hey, skyjake :) I did as you wrote and here is the result:[adomas@genesis ~]$ gdb doomsdayGNU gdb (GDB) 7.12Copyright (C) 2016 Free Software Foundation, Inc.License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>This is free software: you are free to change and redistribute it.There is… -
Re: Error message when quitting Doomsday
Yeah, looked at the doomsday.out file and it doesn't look exactly pretty. Here it is: http://www.filedropper.com/doomsday Executable: Doomsday Engine 1.9.10 [#667] (Unstable 32-bit) Oct 28 2012 18:01:28.Command line (18 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday 3: -userdir 4:… -
Re: [Build604] Doom 2 problem (error loading map 2)
This is the relevant part of the error. Happens when you try to go to Map02 (via Map01 or with the level warp cheat). Starting music 'stalks'...NetSv_SendGameState: Game setup: doom2 MAP02 skill4 coopImage_LoadFromFile: "data\graphics\loading1.png" (256x256)Image_LoadFromFile: "data\graphics\loading2.png" (256x256)Loading… -
Re: 1.9.7 Candidate Testing
Ok, I tested build 397 just now. Here are the problems: -The game takes much, much longer to load now than in build 364. The screen stops for quite a while on "starting game". It takes about a full minute or longer to start the game, whereas previously it was about 5 seconds. I'm using all the same addons as I was in the… -
Re: 1.9.7 Candidate Testing
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Re: 1.9.7 Candidate Testing
I just played and didn't get the "GL_GetReservedTextureName" error, indeed, it loaded a tad faster (though not as fast as before); but the framerate hiccups still occur, mostly after opening a door or looking into an area I haven't turned to face before. It's a fraction of a second but...Still disruptive. Doomsday out…