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Doomsday (#369) Shutdown in OS X 10.5.8
Hereʻs the Doomsday.out file in itʻs entirety: Executable: Doomsday Engine 1.9.7 [#369] (Candidate 32-bit) Jan 4 2012 12:17:12.Sys_InitWindowManager: Using SDL window management.Initializing plugins... jDoom jHeretic jHexen dpDehRead dpWadMapConvertercreateContext: OpenGL.createContext: OpenGL.Shuting down the… -
[#365] an unnecessary repair of MSVC++2010 runtime
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On Week 51
skyjake: Last week I was busy cleaning up loose ends and returning to debugging multiplayer gameplay. The important changes were that a server can now only be started in dedicated mode, an option was added to the Snowberry front-end for running a dedicated server, and that FMOD is now the default audio plugin that will be… -
Hexen crashing
Hey, playing hexen, when i try to return to the Shadow Woods (from darkmere, wastelands, caves or circe, etc) the game crashes. ive got 6/6 of the puzzle but i cant return any clue? doomsday.out:Z_Create: New 32.0 MB memory volume.Con_Init: Initializing the console.Executable: Version 1.9.0-beta6.3 Jun 8 2009… -
Re: Segmentation fault on run
Hey, skyjake :) I did as you wrote and here is the result:[adomas@genesis ~]$ gdb doomsdayGNU gdb (GDB) 7.12Copyright (C) 2016 Free Software Foundation, Inc.License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>This is free software: you are free to change and redistribute it.There is… -
Re: 1.9.7 Candidate Testing
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Re: 1.9.7 Candidate Testing
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Re: 1.9.7 Candidate Testing
You won't notice much difference if you are using a slew of addons like 3d models and hires textures. However, compare using just the original game resources and there is huge difference in fidelity. I don't follow, what borders? This sounds to me like fullscreen anti-aliasing artefacts. I'll see if there is anything I can… -
Re: 1.9.7 Candidate Testing
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Re: 1.9.7 Candidate Testing
It says it is updating textures, but it keeps saying it without changing, and to make it stop, I have to hit windows keys several times to bring up task manager. It takes too long to update like something isn't right. In the previous builds before the ringzero merge, changing that value was instantaneous. Loading the game…