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MIDI issue
I'm having an issue with MIDI where, when the song loops, all of the instruments turn to piano randomly. This can happen on any level of any game, from The Ultimate Doom to Heretic and Hexen. I can't perfectly reproduce it, but it seems to happen much more often if I happen to pick up an item at the split second the music… -
Heretic Shadow of the Serpent Riders Crashes
After trying to run with Build 357, Heretic SotSR crashes on startup with the following from the Doomsday.out file (abridged as noted): Con_Init: Initializing the console.Executable: 1.9.7 (#353) (Unstable 32-bit) Dec 19 2011 12:04:18.Sys_InitWindowManager: Using SDL window management.Z_Create: New 32.0 MB memory… -
Another Music Question
Since upgrading from 1.6.9 to 1.7 (#350) I now hear a what sounds like a ʻstick drumʻ track while playing jheretic 1.4.8. Itʻs volume overshadows the rest of the music and has something like a "syncopated" drum beat. Iʻd like to get rid of it and go back to the music version in 1.6.9 but donʻt know how to do that. Thanks… -
Doomsday freezes when I change to certain map in my WAD
I'm almost certain that I did not have this problem in previous builds of Doomsday, but I wanted to switch to one of my maps to try and testrun it through Doomsday. However, when I try to warp to this map, Doomsday will freeze up and I need to CTRL+ALT+DELETE to get out. And I find myself with a "Doomsday.exe has stopped… -
Hexen: Unknown tClass 107 in savegame
When I try to load a game form Hexen (I am using Doomsday 1.9.0-Beta 6.9) a message box appears with the following message: "convertMap: Successful. R_InitLinks: Initializing PO_InitForMap: Initializing polyobjects. Load ACS scripts P_UnarchiveThinkers: Unknown tClass 107 in savegame." My doomsday.out says:Z_Create: New… -
Re: Segmentation fault on run
Hey, skyjake :) I did as you wrote and here is the result:[adomas@genesis ~]$ gdb doomsdayGNU gdb (GDB) 7.12Copyright (C) 2016 Free Software Foundation, Inc.License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>This is free software: you are free to change and redistribute it.There is… -
Re: Defining an Ambient Sound?
I've updated the good a bit. It now looks like this. ## BuddhaMasters DOOM Starport and Hell ambient sound project##--------------------------------------------------------## Thanks to JDAP for reference code## Thanks to Vermil for helping me out and aiding direction## with particle generators## Various sounds by… -
Re: Doomsday 1.4 Music doens't play right
Well, I removed EVERYTHING and the problem persists. Settings, saved games, etc. Executable: Doomsday Engine 1.9.8 (Stable 32-bit #500) May 14 2012 20:42:43.Command line (21 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: F:\Doomsday 3: -userdir 4: C:\Users\Ofir\Documents\Doomsday Frontend\runtime 5: -sfxchan 6: 16 7: -w… -
Re: Doomsday 1.4 Music doens't play right
Yes, I did try to mess around with the sound driver. Executable: Doomsday Engine 1.9.8 (Stable 32-bit #500) May 14 2012 20:42:43.Command line (34 strings): 0: ..\Bin\Doomsday.exe 1: -basedir 2: F:\Doomsday 3: -userdir 4: C:\Users\Ofir\Documents\Doomsday Frontend\runtime 5: -file 6: C:\Users\Ofir\Documents\Doomsday… -
Re: [General Query] A few questions.