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Segfault on version 2.0.0 stable on Linux 4.8.0 amd64 (KUbuntu 16.10) [fixed in AMDGPU-PRO 17.10]
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Line Particles Rendering
I don't know is it a feature, but looks like a bug. The line type particles with additive blending option have a strange behavior. They're rendering additive against world and themselves, but not against other particles. That rendering issue is dday version and video card independent. Current screenshot from Win 7 x64/ NV… -
Doomsday Engine crashes in some areas of DM2COLL.WAD MAP01
Since version 1.12.2, my Doomsday Engine crashes at some points of level 1 of the WAD file DM2COLL.WAD. This continues with version 1.13.0 (Stable 32-bit #1094). This occurs also in the Doomsday Engine of my father computer and not only in mine. As I can't upload the Doomsday.out I'm posting the complete log… -
Two new problems
Not sure if this is the right place since they both pertain to Doom, but also are specific Doomsday issues. First problem: Got my first segmentation violation. It happened when I was testing something by disabling add-ons and then loading a saved game in Doom 2 made with the add-ons enabled. I can start a new game fine,… -
Segmentation Violation Hexen with Build 1077
A segmentation violation occurs in map 12 (Hypostyle), first room. I was a mage (Warlock level) firing the first red weapon given when the "Give WA" is used and in the opening area. Has happen twice now. [code]Application path: C:\Games\Doomsday\Bin\Doomsday.exeEnabled log entry level: MESSAGECreated a new 32.0 MB… -
Install error: requires a string argument of length 8
Hi all, I had just recently upgraded my computer and installed windows 7 64. Before that I was using legacy and it worked fine, no opengl issues at all. But legacy won't work too well with win 7 64 so I am trying out doomsday for the first time. I was able to get it to work once, with error messages during install but now… -
Re: Segmentation fault on run
Hey, skyjake :) I did as you wrote and here is the result:[adomas@genesis ~]$ gdb doomsdayGNU gdb (GDB) 7.12Copyright (C) 2016 Free Software Foundation, Inc.License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>This is free software: you are free to change and redistribute it.There is… -
Re: Two new problems
I think I've found the problem, sort of. The resource pack I'm using is broken in some way. It's causing the crashing and most likely the lag issue too. There is a spot where you can recreate the crash 100% of the time. I've tested it. In Icon of Sin, if you shoot the plasma rifle (and ONLY the plasma rifle) at the second… -
Re: Two new problems
It's the lights and stuff from this different resource pack I'm using that causes me performance issues, but this is different. Anyway, make that three problems, lol. Was just playing and all of a sudden: crash. Application terminated due to exception: Uncaught exception during loop iteration: [MissingClusterError]… -
Re: Crash when launching Doomsday (GLTarget:validate)