This is something I've been meaning to do for a while. Now that shaders are used for rendering everything you see, it is possible to use a special shader for the spectres to make them appear as in the original Doom.
The closest tracker issue is p…
KuriKai wrote: »
@skyjake I have found the "rend-model-fov 55" gets the shotgun i'm working quite close to the sprite
I'm using the same model that will be used for the pickup
EDIT: @skyjake also, how many armatures can be loaded with one mo…
I am disapointed that so little has been done in regard to mods compatibility over the years.
This does reflect my personal priorities — back when DaniJ was active, he used to be pushing the mod compatibility efforts. I've been focusing on othe…
You can find mouse sensitivity in the Input settings in the Doomsday task bar's config menu.
When a game is running, open the task bar by pressing Shift-Esc, then click on the gear icon. That is where you'll find "Input".
Gamma, contrast, and …
I actually have a Raspberry Pi 3 for this purpose. The current status is that everything except the OpenGL client executable should be working: server, Shell GUI, and the other tools should be running fine with Qt 5 on RPi.
The caveat is that you…
It looks like you're doing something that goes against how Doomsday and its UI has been designed.
In short, if you find yourself using hundreds of packages, they should be collected into a single .box, for instance. For example, this is how jDRP …
Doomsday recognizes the following versions of Freedoom out of the box:
Perhaps yours is not one of these.
In any case, you can create a custom profile for …
Yes, Doomsday is a continuation of jHexen.
The work began initially with Hexen only (called jHexen), with support for Heretic and Doom added later. Eventually the separate ports were combined into one, and Doomsday Engine became the name covering…
thesourcehim wrote: »
Can those changes in assimp be suggested for upstream?
Not without additional work: a) The changes were done against Assimp 3, and would have to be ported to the current Assimp 5; b) The PBR material setup is specific to…
Sure, this makes sense.
Although, there are a few details to note:
* The Assimp that Doomsday uses has a couple of small changes, mostly to do with MD5 texture map names with regard to PBR materials. A system-provided Assimp library lacks this.…
The mail server seems to be blocking the messages as spam.
I can create the account manually, but it’s possible that you still wouldn’t get notifications via email. Perhaps there is another email account you could use?
how to add master levels on doomsday. how do i do it?
I recommend playing the Master Levels this way.
First, set up your "DOOM 2: Hell of Earth" profile as you prefer, with/without additional resource packs, etc. You will be using this profi…
In general, I rank fixing of vanilla bugs pretty low. You're welcome to submit them to the bug tracker, though, preferably one bug per issue. The more concretely the bug is described, the better.
If you attach a small test map that demonstrates t…
Default soundfont or something else?
DEB, RPM, or Flatpak?
The Flatpak build only comes with SDL_mixer + FluidSynth, even though the UI has the "FMOD" option. (That's a bug.) In any case, you can see the currently used audio backend config in …
I added this to the tracker: https://tracker.dengine.net/issues/2383
Perhaps you would be willing to test the changes after I have a chance to implement some? I don't have a suitable monitor/TV myself.
Thanks for all the great work
Vermil wrote: »
I believe there is both V1.7 and V1.7a of Doom2.
Build 3281 detects both of these, although unfortunately the differences are so minute that Doomsday's WAD recognition does not see a difference between them.
I've added this…
Perhaps the problem is that Doomsday 2.2 does not recognize Doom II v1.7 IWADs. The currently recognized versions are 1.666, 1.8, 1.9, and the BFG edition.
I will add this version of Doom II to the list of known IWADs, so upcoming versions of Doo…
Everyone has gaps in their knowledge I suppose!
Upon a quick review, script 255 is definitely a thing in Hexen as well so this cvar could just as well be modified to work there as well.
When it comes to gameplay, Deathkings has much more monst…