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reg

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reg
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2009 Jul 17
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2013 Aug 1
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  • Vermil wrote: Though ZDoom's 255 is simply very very future proof; no sound card I am aware of supports anywhere near 255 channels. O rly? Do cheap soundcards /onboard audio have hardware mixing? Doesn't FMOD support software mixing? I just c…
  • You should probably try it with zdoom. If it crashes, ask on ZDoom forums; else on GZDoom forums.
  • Skyjake just released 1.9.10.1 which is supposed to fix the bug
  • Psychikon wrote: If, on the other hand, you meant to add sprites from other angles, then you, after you drew them, could import them with the angle character being A-H. False. The angle is specified by digit at the end (0 for omnidirectional…
  • You need to explicitly linkify it, Vermil: http://doomwiki.org/wiki/MAP30vf_Last_Call_(TNTvf_Evilution)#Trivia [url]http://doomwiki.org/wiki/MAP30vf_Last_Call_(TNTvf_Evilution)#Trivia[/url]
  • ctcx wrote: Or if I don't want the frontend (Python WxWidgets package is a bit heavy in Mb's...), is there a guide for using Doomsday with command line? At least for initial settings (WADs, options...), playing, adding add-ons... Because it seems …
  • ctcx wrote: I know Doomsday needs the original Doom WADs, I already have them, but since I haven't been able to properly start or even using Doomsday, I haven't linked them to Doomsday (or set their paths, which is the correct term?) To me it…
  • Cerebus wrote: Any chance that maybe eventually, Doomsday Engine could have support for the OpenGL equivalent of DirectX 10 or 11? Just a question I've been meaning to ask since the Doomsday project is going so well. FYI, it's OpenGL 3 or Ope…
  • predcon wrote: Where are you keeping the WADs in relation to the zDoom exec? In a directory pointed to by DOOMWADDIR environment variable. This allows me to omit path to the wad. predcon wrote: Which WADs are you keeping in the same folder…
  • predcon wrote: Dragging the Action DooM PWAD over the zDoom exec just launches Doom 2. It doesn't recognize the Action DooM PWAD. Works for me. You should probably ask on ZDoom forums.
  • predcon wrote: I'll wait for a dev to tell me that, thanks. That's fine, but I think they will tell u basically the same thing, because implementing ZDoom compatibility will take *huge* amount of time and result in Doomsday being a bad copy o…
  • predcon wrote: I know AD was designed with zDoom in mind, but zDoom isn't acknowledging the AD WADS. Rather, it sees AD2's WAD, but not AD or AD2's Bonus, so naturally I turned to Doomsday. According to http://zdoom.org/wiki/Action_Doom , AD …
  • This is vanilla behavior.
  • yannara wrote: Is it so, that with 1.9.7 or 1.9.8 I cannot host and play a network game on the same host/machine? Is doomsday now dedicated only? Yes and yes. (Really. Just run dedicated server on the same machine.)
  • MODified E wrote: I'm having problems with some switches not working. I'm running the latest release (build 500) of JDoom under Windows XP. The engine runs great, it's just that some switches will not work. Anybody know why this is? Is there a fix…
  • DaniJ wrote: The difficulty here is that we cannot generically determine whether a file that isn't the correct one is merely another version of the same file. I appreciate that saying the file is missing is more readily interpreted as meaning "not…
  • Vermil wrote: This one can be seen with the mid game text screens in Doom2/Final Doom and HacX as they are 'before' map Infine. And they should be "after"! In the original game, if you warp to level 07, 11, 21, 31 or 32 you will not see any m…
  • gary wrote: I wonder how long it will be before most or all people have dropped win XP in favor of 7. I wonder why people are still using XP. That is 10 years old. It still works - drivers for it are released, programs work. Besides, every ve…
  • What version of Doomsday do you use? Have you installed it over an old version?
  • maybe it's just disconnection?
  • skyjake wrote: In practice these modes and their associated resources would likely be packaged as add-on bundles. It won't be an easy task to accurately emulate all features of other ports, but at least when it's organized in this manner we can…
  • gary wrote: What's epic? I guess one thing that is epic is the huge list of fixes in the latest build. I never seen a build with such a large list. As weekly update promised, two development branches had been merged, hence the huge changes li…
  • ETTiNGRiNDER~ wrote: It's broken for me, too. (USA). How?
  • Too vague. FWIW, you can play on LAN using current version.
    in LAN support Comment by reg 2012 Mar 23
  • skolnick wrote: Thanks for your help skyjake. Any chance of publishing a tarball with the source of the different builds? It just happens I don't use ubuntu or debian, so I can't use the .deb files provided. Thanks! .deb are binaries anywa…
  • Czacki wrote: Will downloading 1.9.8 help? I kinda get this bug popping up very frequently out of sudden on level29 of Doom2, and I'm tired of deleting cfg file and setting everything anew every 5 mins Not yet, as skyjake chose a rigid schedu…
  • Seeing as to-do list is almost empty, I'd like to suggest that when it becomes empty, an announcement in other forums should be made and release held off for a while, as maybe ten testers here isn't enough.
  • Gordon wrote: never use 7-zip as it may be free but it's a resource hog and will not tell you if there is errors in the file your extracting and will just extract it anyways so if there is errors you will not know about them till it's too late. …
  • gary wrote: If I rename it to pk3, will that work? Of course not. PK3 is a ZIP archive, not a RAR one.