I'm having a few issues with getting smoke style effects looking good ingame. The shotguns only have a few more tweaks to do so they look accurate you can go to github and download the uncompiled packs, and open them in blender.
@skyjake I have found the "rend-model-fov 55" gets the shotgun i'm working quite close to the sprite
I'm using the same model that will be used for the pickup
EDIT: @skyjake also, how many armatures can be loaded with one model?
Yeah It would help to be able to match the sprites. would each hud model be able to have it's own fov or would that be too hard? I'm not sure if fov 95 is the correct setting, i'll do some tests comparing them tot he sprites
@skyjake Is there anyway to stop a hud model being cut off by the minimum render distance? when trying to position the shotgun to match the sprite as close as possible, parts close to the camera get cut off.
@punchatz This is a wip of the archvile i've been making, how accurate would it be? I have referenced your model, a sketch of what i think is the archvile, and the sprite.
Or would it be possible for us to get your model in-game?
Is it a pulse audio problem?
arch wiki might have some info, even though you are using ubuntu
if you use gnome, an extension might help?
@punchatz Thanks. Teamonster made the model and textures it and I rigged it with bones and animated it. I look forward to seeing the archvile. How are you making it?
@3DMaster post the output into a pastebin please
looks like browsers now block mixed content,
"Blocked loading mixed active content “http://dengine.net/theme/stylesheets/site.css”"
the https site would have to load the css using https not http
@skyjake have you thought about using let's enc…
@0815Jack The Dead cacodemon decoration model has now been pushed to github, the pack now should compile without any issues.
I'm currently am working on the shotgun and super shotgun, a new pack will be released once i have these complete
ok, found out the reason, the build script is trying to pushd into the decotations folder, but does not exist. which then breaks the package building.
there are no decoratiosn yet, but a dead cacodemon, is a decoration, so i will create a dead ca…
thanks, for som reason it's adding the building scripts into the pack, but i dont' know why, it's not on mine. in the terminal can you type "apt install tree" then run "tree on the root dhmp folder? then paste the output on pastebin?