@punchatz This is a wip of the archvile i've been making, how accurate would it be? I have referenced your model, a sketch of what i think is the archvile, and the sprite.
Or would it be possible for us to get your model in-game?
Is it a pulse audio problem?
arch wiki might have some info, even though you are using ubuntu
if you use gnome, an extension might help?
@punchatz Thanks. Teamonster made the model and textures it and I rigged it with bones and animated it. I look forward to seeing the archvile. How are you making it?
@3DMaster post the output into a pastebin please
looks like browsers now block mixed content,
"Blocked loading mixed active content “http://dengine.net/theme/stylesheets/site.css”"
the https site would have to load the css using https not http
@skyjake have you thought about using let's enc…
@0815Jack The Dead cacodemon decoration model has now been pushed to github, the pack now should compile without any issues.
I'm currently am working on the shotgun and super shotgun, a new pack will be released once i have these complete
ok, found out the reason, the build script is trying to pushd into the decotations folder, but does not exist. which then breaks the package building.
there are no decoratiosn yet, but a dead cacodemon, is a decoration, so i will create a dead ca…
thanks, for som reason it's adding the building scripts into the pack, but i dont' know why, it's not on mine. in the terminal can you type "apt install tree" then run "tree on the root dhmp folder? then paste the output on pastebin?
Files from the dhtp are not in a format useful for any doom engines.
There is a build script that put's all the textures and flats and shinemaps(what you are missing) into locations that each engine expects.
I use Ubuntu, therefore i wrote the b…
Did you follow the build instructions?
Though you will need windows subsystem for linux
Then run bash and run the build script in bash
On the dhtp page click the "for…
As you can see in the dhtp github src, the folder layout is different than the folder layout of doom engines
If you have a separate folder for brutal doom, the script the compiles the pacakges sorts textures into the correct location.
So you can c…
krazlegan wrote: »
KuriKai wrote: »
Have you guys setup a fork of the dhtp on github yet to upload your textures to so I can pull them into the dhtp
How do I do that?
I have created an account on GitHub, and access the DHTP GitHub…
Switches are available here to use
Maybe other things like lights could be posted so they are easy to reuse?
Have you guys setup a fork of the dhtp on gi…
Easiest way for me is if people make a fork of the dhtp on github then add their textures to their fork, then request a pull so I can pull it into the DHTP and release a new pack, also allows me to track who made what