1) I'm afraid we need more information. Do you mean the intermission background isn't displayed, but the text displays for instance?
2) Ddays renderer is designed for older computers and doesn't work as well on modern computers. Skyjake is workin…
On the home page, scroll to the packages tab and press the configure data files button to open a tab where you can load an add-ons folder that contains pwads (like the Master Levels).
Then scroll to the Doom tab and press the box button next to t…
The Doom and Heretic registered game modes are for the original three episode releases of both games.
Ultimate Doom and Heretic SOTR, the versions which are more common these days, are the expanded versions with four and five episodes respectivel…
deus-ex wrote: »
KuriKai wrote: »
that gap on the left would be the wall, and the horns would be inside the wall.
We are not talking about a gap on the far left. It is about what appears to be a visual gap in kars texture right to the sku…
Brutal Doom makes very heavy use of ZDoom specific modding features that would either need to be rewritten for Doomsday's modding features or are simply not currently possible with Doomsday's modding features.
Dday doesn't support ZDoom 'MAPINFO', only Vanilla HeXen 'MAPINFO'.
Dday has it's own syntax for defining map progression. Called 'Map Info'.
Boom changed some of Vanilla Doom's behaviour.
Dday is currently in the very early stages of adding Boom support; it is possible that Dday inadvertently made a change to support Boom, but didn't add a compatibility option for vanilla mods that re…
evilnapkin wrote: »
Vermil wrote: »
Only HeXen allows mappers to flag items separately for the Co-op and DM game modes.
There's gotta be a way to fix this though, since the console versions that do coop use the single-player maps.
evilnapkin wrote: »
Instead of coop loading the singleplayer maps, it's loading the right maps but it's doing the deathmatch placement. ie. E1M1 has a rocket launcher and machine gun. Anyone know how to fix this?
Mobjs in Doom and Heretic…
Mobjs in Doom have a facing angle irrespective of whether their sprite graphics have 1 or 8 angles.
Naturally, ID didn't bother to fine tune the facing angles of mobjs that have sprite graphics with 1 angle.
By default Doom1 and Doom2 maps are named ExMx and Mapxx respectively.
Unless you provide a ded definition that changes this, your map has to be named either E1M1 or Map01, to replace the first map of either game.
I'm not sure I'd have the phoenix rod explosion throw fire everywhere like that; people may be confused as to whether the fire causes damage or not.
To be nitpicky I'd also say the Dragon claw explosion would look better if the particles didn't l…