evilnapkin wrote: »
Vermil wrote: »
Only HeXen allows mappers to flag items separately for the Co-op and DM game modes.
There's gotta be a way to fix this though, since the console versions that do coop use the single-player maps.
evilnapkin wrote: »
Instead of coop loading the singleplayer maps, it's loading the right maps but it's doing the deathmatch placement. ie. E1M1 has a rocket launcher and machine gun. Anyone know how to fix this?
Mobjs in Doom and Heretic…
Mobjs in Doom have a facing angle irrespective of whether their sprite graphics have 1 or 8 angles.
Naturally, ID didn't bother to fine tune the facing angles of mobjs that have sprite graphics with 1 angle.
By default Doom1 and Doom2 maps are named ExMx and Mapxx respectively.
Unless you provide a ded definition that changes this, your map has to be named either E1M1 or Map01, to replace the first map of either game.
I'm not sure I'd have the phoenix rod explosion throw fire everywhere like that; people may be confused as to whether the fire causes damage or not.
To be nitpicky I'd also say the Dragon claw explosion would look better if the particles didn't l…
How did you activate the button without going through to the upper quarters. I guess the engine allowed you to activate the button in the upper 'floor' from below. I will have to extend the upper floor to prevent thi…
I'm not at all familiar with ACS scripting, but I could imagine a HeXen format map requiring a behaviour lump and it not being created by an editor if the map features no scripts (even a dummy one not used by the map)?
Dday's modding features, are much more modular than other ports. That may make it much more difficult to write a ded writer that can catch every variation possible. I've always written my ded's in notepad or similar.
Dday's modding features have …
It's that conumdrum of designing for the future (i.e designing around Dday's potential of supporting dozens of games) versus the present (i.e an interim of sorts, based off the number of games Dday currently supports).
My resolution is 1366x768 a…
I would like to suggest that the game name be given precedence over the developer name in the header of each game?
In the past I've commented that I don't believe the ui should have Doom, Heretic, Hexen and other headers due to appearing to promo…
It seems that Dday (64 bit at least) attempts to load the sdl dll's out of the first Steam version of Doom it encounters, leading to an alert stating it can't load said dll due to it not being a valid win32 application.
[ Vermil wrote:
I think the multiplayer, package etc options should be on a separate second menu line
I'm curious, why do you think that would be a good?
Thanks for the thoughtful comments, though! On the whole I belie…