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skyjake

About

Username
skyjake
Joined
2009 Jun 6
Visits
359
Last Active
Jul 11, 17:18
Roles
Registered, Administrator, Deng Team

Comments

  • Thanks! Be sure to check out part 2 as well.
  • It sounds like there isn't much that can be done right now about this... Did you manage to try it with a different keyboard? (if you happen to have a spare/old one around)
  • Caboose30 wrote: » I saw that there's an unstable build 2.1 but I can't download it, it takes me to a blank page. Which download link did you try? I'll check if there is a problem... At least I managed to download the 2.1 builds ok just now.
  • Yes, actually! I managed to achieve a partially-working OpenGL ES build while I was seeing if/how I could compile Doomsday for iOS. However, the bad news is that the way the rendering code has been written is not really GPU-efficient enough for pro…
  • The unstable builds of Doomsday 2.1 have preliminary support for the BFG edition WADs, including No Rest for the Living. They will appear as separate items in your game library. I haven't done extensive testing with No Rest of the Living, though.…
  • Sorry to hear about your troubles. While Doomsday 2 automatically recognizes Steam/GOG installs, it will still prioritize the -iwad command line option, and the paths configured in the Data Files settings. it always defaults to the steam directo…
  • The 3D model renderer is largely independent from the rest of the rendering, so it is possible to retain the old code that draws the MD2 models. This will be the solution for backwards compatibility when it comes to older model packs. While Assim…
  • Are you running the server via the Shell GUI or directly from the command line? added the dwango5.wad file How did you add this file? Was it with a console command, in a .cfg file, with a command line option to doomsday-server, or perhaps s…
  • You can reset your bindings via the in-game console or by deleting your bindings .cfg file. Press Shift+Esc to bring up the console and type “clearbindings; defaultbindings” (while a game is loaded) The .cfg files can be found under the ru…
  • It looks like the font metrics are not being reported accurately. (On Linux all the text is rendered via Qt APIs.) One thing to try is the -fontsize option, which scales the font sizes. You could try for instance "-fontsize 0.8" on the command li…
  • The “smart” option keeps the aspect ratio approximately at 4:3, so the images don’t get overly stretched. It’s most useful when running in a window, I suppose, because it reverts to non-stretched mode when running at 16:9.
  • Note that there are several bugs with Doom 64 Absolution when running Doomsday 2.
  • deus-ex wrote: » For the static title and intermission screens there is simply no more content to be shown than what you actually see, the related images would need to be recreated from scratch for widescreen display. Doomsday does offer an o…
  • It could be one of the mods that's causing the problem. This can be verified by starting the game with a blank game profile. You could try creating a new empty Doom profile in the Home screen and see if the same glitch occurs.
  • Could you post your doomsday.out log file? This will have have details about your computer and OpenGL drivers. I suspect there's some glitch with OpenGL since this looks like a missing texture. Does the same issue occur if you set the "rend-ha…
  • Yeah, Shift-Escape should always work as it's hardcoded. Once you have the taskbar visible, clicking the [>] prompt will pop up a menu where you can then rebind the console shortcut to a key of your choosing.
  • I took a quick look at the code, but it doesn't appear to be possible to integrate this into Doomsday in any feasible way. Also, the failure to smooth out alpha edges is an issue. IMO this looks like something one could use to manually prepare a …
  • I recall there was a bug that caused settings to not be saved, but I think it has since been fixed. Doomsday 2 will build on Trusty, but not out of the box. it requires a couple of backported packages (Qt, GCC). Currently no prebuilt Doomsday …
  • I added this: https://github.com/skyjake/Doomsday-Engine/commit/bd9ab716bd2601700dfa32589a12c2b202d0fc76 However, for now it'll only be in the unstable 2.1 builds, although you might be able to give that a try, too. I can make a 2.0.x candidate b…
  • HiloJoe wrote: » Ok, here's the output from the crash (on initial run) of v. 'doomsday_2.0.3_x86_64.dmg': Saved with TextMate. Crashes on startup, never opens a window, no display. According to the crash report, it looks like the problem is …
  • @HiloJoe Do you have a doomsday.out log file that I could check out? In general, on the Mac Doomsday does not change the monitor resolution but instead you can adjust the rendering resolution of the game view, leaving the rest of Doomsday rendere…
  • doomer_wayback wrote: » Anyone have any suggestions on how I can get a coop game running properly? I tested server-game-coop-respawn-items in Ultimate Doom E1M1, where it did successfully cause the Armor powerups to be respawned after picking…
  • This error may be caused by missing, incorrect, or incorrectly configured Microsoft Visual C++ Runtime libraries. Which version of Doomsday are you running and is it the 32-bit or 64-bit build? You could try re-installing the Visual C++ Redist…
  • The log messages in the first post indicate that your OpenGL drivers aren't working. If this error occurred only recently, after you've already been running Doomsday previously, you'll need to (re)install your OpenGL drivers. I suggest you seek h…
  • Gordon is correct, Doomsday requires a GPU (i.e., either a dedicated graphics card or integrated chipset) with OpenGL drivers. If you computer doesn't have such a GPU, there are multiple Doom source ports to choose from that support software rend…
  • flamepanther wrote: » They removed some overlooked Boom stuff in 0.11.1, and it looks like no more leftover Boom features were found in versions 0.11.2 or 0.11.3. This brings up another issue though. Since Freedoom is updated somewhat frequentl…
  • Scandalon wrote: » 1 - Is there a general overview of the code layout of what's where, general build process, etc? I assume if you're familiar with CMAKE much of that may be easy/obvious, but it would be nice to have a nicer introduction. (What ta…
  • I get this error on macOS if the DENG_ENABLE_COTIRE build option is enabled. I'm typically using ccache myself, which disables cotire, so I haven't noticed this has been broken. I just pushed a change that disables cotire on the Mac by default,…
  • I haven't seen CMake give that error before, so I'm not sure what to do about it. I suspect it means your version of CMake does not recognize the compiler? You could try clearing your build directory (or deleting CMakeCache.txt and CMakeFiles/), and…
  • To see if your GPU is the bottleneck, you can reduce the display resolution or run the game in a small window. If the performance improves that way, your GPU is not fast enough. Unfortunately, I suspect what you're seeing is that the renderer in …