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GhostGuy

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Username
GhostGuy
Joined
2015 Jul 10
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3
Last Active
Oct 14, 05:37
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  • SOLVED. Disregard this question. Apparently, I have pinpointed the problem finally. It was a NetGear wireless usb adapter which caused the problem. A model which in fact have issues (causes cutout) on the transmission. My apology...
  • Yes, I have noticed the DE menu for loading packages. I have managed to make it work with models with my own server since I knew my ip address (by selecting the specific game like Doom and pulled the console down and typed "-connect "). I was able…
  • skyjake, I would assume that multiplayer part is still under development. I have tried the recent build (unstable) of 2.0 and I have noticed that the player seems to 'jigger' in some various places. However, I do like the new format of 2.0. It's …
  • Gordon wrote: i have never had moddb do that it's your virus scanner it's self. Yes, it only does that to me when I was checking for the download (see if it's working properly). If it doesn't affect you then don't worry about it. If you w…
  • Yes, sometime there is a time frame when is not accessible. My apology. You have to check back again when it's up. One of the reasons why I had uploaded the Risen3DPack on moddb webpage so more people have more chances to download the pack.
  • That is good to hear. I think Doomsday has a lot of potential. Thanks for the response.
  • Actually, it's not an auto download I'm talking about. It's the 'list' of pwads that show when you setup a server. It does list the wads but I don't think it list .pk3 I'm using on the server. I was wondering if that feature is not yet implemente…
  • When I installed Doomsday, I have installed in a simple path like "C:\Doomsday". Then I created a folder called "Wads" in the Doomsday directory which looks like this "C:\Doomsday\Wads". I put all my packs and wads in this directory. So when I us…
  • dcp wrote: Nevermind, maybe I'll have to dig an old PC out of the basement which I remember has run an old version of doomsday engine quite well and Hexen was playable without issues back then. You could try this build. I did played Hexe…
  • Actually, it worked when I join a server with 2.0.0 build (Reborn). I cannot join with the present stable 1.15.4 build which is weird. I have downloaded the 2.0.0 and I will setup a server from this build instead.
  • @DaniJ - The ports are opened. I have no problem joining my own server. My brother, The Doctor, and I can still play together which at moment we still use Doomsday Engine 1.10.4 build now. However, when I try to join other people's servers with t…
  • Just out of curiosity, I bought the Steam versions into my collection. It seems the Steam versions are the same as the DOS versions (I have checked the length of file size--they are the same). I have tried joining a server using the Steam version …
  • Vermil, thanks for the quick response. I do have the BFG versions as well and I have tested it with the DOS iwad previously. It does work. But as far as the Steam version which I believe is why I cannot join other people's servers and vise versa.…
  • Just wanted to inform for those who are interesting that I have uploaded a PWAD for possible use on my server. It is known as "Ultimate Doom to Doom 2 Shareware" (UDtoD2share.wad) which is a shareware version of Ultimate Doom Episode One converted …
  • I have updated my PWADs webpage with an additional PWAD called "AlchemyWads" which is PWAD compiled with selected WADs you might enjoy. Information on the selected WADs can be read on "View alchemywads.txt" if interesting. I'm going to titled my…
  • Just to let you know that I have added two more possible PWADs to the webpage for my server. Combined files of DTWID.deh and DTWID.wad (Doom the Way id Did for Ultimate Doom) for one possible server or 2002ado_dmusic.wad (2002 A Doom Odyssey for Ul…
  • It's really straight forward. I use the Doomsday Shell for adding my PWADs. When you open Doomsday Shell, you want to click on the tab "Server" and then create "New Local Server". Another box should come up, where there are tabs "Settings" and "Adv…
  • I have noticed that when I setup my own server. I can also view what Pwad(s) I'm using by clicking on right box next to my server. This is a nice feature to view since occasionally I will be using an external Pwad for my game server. I'm planning…
  • Thanks for the info about the Rendering. I'll see what I can do. Thanks.
  • I just got done checking the new recent build 1.15.2 and I am please that the Player's Animations seem to be fixed now. So I might be setting up a public server for build 1.15.2 instead of 1.10.4 now since the majority of you clients might be updat…
  • Yes. I have noticed the other link last night. I have already downloaded it last night and just got done checking it out. The 'animation' is fixed. Thank you. However, the frame rate is still a little slower compared to the build 1.10.4. I hav…
  • I'm in the United States (Eastern Standard Time). I have noticed that a few of you are from various parts of the world which may be hard to setup a time frame. Try to pop in if you can (if you see my server's up). I'm waiting for the new build (1…
  • I understand that the "Player's Animations on Multiplayer" would be fixed under this version. Would there be another location to download this version? I would like to check it out. Thanks.
  • I just wanted to provide a video link I have just uploaded showing brief gameplay introductions of Sitters' "Lost City" and "Welcome to Hell" maps. Enjoy. https://www.youtube.com/watch?v=ywhHBPQ22BY
  • I have already posted an update on my webpage on the 'videos' post. I might as well post it here this in case you might miss it. Just to let you know that I have uploaded a download link for "SittersPack2_unofficial" which contains two original Do…
  • I have managed to get the last two maps I had from the CD of Sitters' old Doomsday Engine maps to work with the recent build of Doomsday Engine. Although, there are still graphic glitches especially in the "Lost City". You would notice in the dist…
  • Since the graphic glitch was fixed above, I wanted to show one more video which I didn't covered in the Cooperative Mode video. The video showcase two original Doomsday Engine maps created by Sitters, "Hell on Egypt" and "The Aztec". The Doctor an…
  • I do not know what's Sitters up to today. However, you can view his personal webpage that I have found here: http://www.md2.sitters-electronics.nl/ His most recent maps can be found on the Risen3D homepage which are very good. He did some re…
  • Hi again. Just wanted to inform you all, if interesting, that I have posted another video showing cooperative play on the Doomsday Engine. The Doctor and I used the Doomsday Engine Build 1.10.4 for multiplayer at the moment. The video only show t…
  • Doomsday Engine Frontend: Under "Shared Settings" and the tab "Settings", you want to enable "Allow external with PWADs" in "Graphics". This has fix some more textures on Sitters' maps (primary Alien Darkness and Chiller Castle). Unfortunat…