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Darklight

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Username
Darklight
Joined
2014 Sep 29
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Oct 15, 20:52
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  • @deus-ex thank you il take alook at those for examples and see what I can mess about with I was reading through https://manual.dengine.net/ded/generator and such and came across https://manual.dengine.net/ded/light and it does say sprite perhaps il…
  • @deus-ex you have given me a lot so far to play with to help me progress with my mod id like to know can you add a light source to the particle generator ? I am using blend and bright on my particles coming out of the Lost soul I was wondering w…
  • ok guys I have made my 1st attempt at what I think what should happen when Lost souls take damage !! I think sparks / embers should come out when they take damage and then extinguish when they touch a surface. have a look and see what you think of …
  • Update: 1: disabled all Die and xDie blood 2: removed die blood generator Due to the amount of blood produced when the monsters are shot the Die / Xdie blood wasn't noticeable and felt unneeded
  • update: 1: Removed unneeded Particle generators for blue and green blood 2: changed colour of Blue blood to match corpse Since the blue and green blood didn't really need a Darker blood colour like the red blood has atm I removed the generator …
  • Update: 1:Green and Blue blood transparency changed 2:Green and Blue blood colour changed 3:some particles radius changed 4:spawn rate of particles on Barron changed 5:particle count changed on Die State 6:cleaned up the file some more with so…
  • Perhaps I am too tired today but I couldn't make a new Blood1 with out it reapplying the red blood back to the Barron. I use your code and disabled the Blood files at the start of the Mod to be honest there's so much blood being produced you wouldn…
  • thanks for the Tips will save me some time at least. putting a lot of work into a mod that wasn't mine to begin with but I think some people will enjoy it. I tried messing with Blood 1 and blood 2 to begin with as that was in the original mod but…
  • so this is almost done now its getting to a stage where it could be considered complete I think. this time I modified the tics per stage and how long the blood lasts before clean up. edited the amount of particles per generator but increased the rad…
  • so while testing the pinky shadow blood I stumbled across something I preferred so I have added it to all my bloods green , red and blue and with this change the pinky shadow don't need it own blood. give it a test and give me your opinions please
  • deus-ex wrote: » I checked your latest blood definition, here are a few comments: * The gravity of the blood particles needs tweaking, currently the traversal speed of the blood flying through air is too slow. the slow blood you was s…
  • ok I fixed the blood problem which make it appear as a ball on the body the problem was the spawn age was set way to high so lowered it to 1 now. im unsure on the gravity atm if I set it any higher the blood just falls straight to the floor and don…
  • deus-ex wrote: » I checked your latest blood definition, here are a few comments: * The gravity of the blood particles needs tweaking, currently the traversal speed of the blood flying through air is too slow. * The Cacodemon blood generator …
  • ok so a Night sleep is what I needed ok I got rid of Blood1 and Blood2 as this was applying to all monsters and I couldn't remove it for some reason. I reworked the file into 3 blood sections Red,Green,Blue so its easier to work with. I changed …
  • deus-ex wrote: » Darklight wrote: » If any one here on the forum have 5 mins and look over the coding and give advice that would help alot I checked your DoomGore addon and noticed that it accidentally alters the visuals of other effect…
  • I gave it a quick test and il see if I can modify it come more, will try and learn come more I think the colour of the blood is off so il play about and see what I come up with. thank you deus
  • thank you very much the mod wasn't mine to begin with and I never was able to tract down the original author. I was messing about with it to see if I could improve how the blood looked as originally it looked more like cartoon blood splats. I tried…
  • yea ofc man you can carry on using it and try and edit it your self if you like. I have no knowledge of modding / coding or even English lol what you have there was me messing about it prob could be refined a lot more but glad u like the current re…
  • oh if anyone have the file I uploaded can you please send it to me I seem to have lost my edited version , and il do more work on it again
  • hey sorry I haven't checked back here in awhile, sadly no I never manage to find out who the original creator was and I haven't added more to the file since I uploaded it. it be nice to get someone more exp to work on it and see if they can improv…
  • ok after some testing it was one of the mods causing the crash, I believe I placed it in the wrong folder so after its removal all is now fine.
  • i just came across this !! will this work for the doom games also or b e made to work also?
  • Is Reinchard adding his textures to the DHTP or separate bec his work is amazing and I havnt downloaded that pack for ages
  • if it helps I am running latest Stable build of Doomsday. Windows 10 64bit Gtx 980 ( latest Drivers ) 16gb 2400mhz ram 500g SSD i5 3ghz ( haswel ) All Drivers and windows updates all upto date. I really want to enhance the graphics as …
  • yep already did that thank you. I have a Gtx 980 not had any problems with emulators using OpenGL that includes Dolphin and Retroarch
  • thanks I tired enabling it and quitting and launching Doomsday but with it enabled I get only black screen
  • there is Total Conversation mods to get Quake and N64 mods but I doubt they will work on Doomsday which is a shame. I prefer Doomsday over the other engines the end result u do look a lot more modern then the other engines. Hopefully when Model Proj…
  • yea I noticed it on the list of games on a Unstable Build in the home screen under games with missing Resources hence the question. I would love Doomsday to support Doom 64 as that's the one game that gets looked over too much and in its own right …
  • yea ive used the install option and ive used the rename to pk3 but when I use it I get erros unable to locate x skin ect oilbarrels and stuff
  • Hey Guys was interested in the model repack and sky boxes for doom they say PK3 files but once downloaded they are Zip files so a huge noob question on how do I use these addons? sorry for the noob question