I made some particle fx for the DOOM plasma and BFG weapons years ago and I want to update these by adding some sounds whenever particles are initially spawned, as well as when they touch or bounce. My concern is that due to the large number of particles spawned from the generators, that assigning sounds to these will most likely be a performance issue and probably not sound very nice
With that in mind, i'm hoping to discover if there are any methods or tricks would be available to limit on the number of sounds generated.
I see from the wiki that there is a "hit sound" value, which I can use to assign the necessary external sound file, but I was wondering the following:
1 - is it possible to define a degree of randomness/probability of whether or not the sound will play
2 - can a group of sounds be assigned, then one chosen at random, to give some variety?
Thanks in advance.