Configuring game server

edited 2014 Jan 25 in Technical Support
We played yesterday a coop game fine with the latest engine versions, but I still have some questions. I tried to find the commands from wiki, but I couldn't. Luckyly, I had them in my memo.

1. doomsday-server.exe does not start any gui, is that normal? So is the shell that tool I always need to start and control the server?

2. There is no gui options to switch between deathmatch vs. cooperative, or maps. Do I still need to use the commands? I´m wondering, do I use the shell wrong?

I had these commands in my memo;

net-ip-port = 13209
net-master-port = 13209
server-game-deathmatch 1
server-game-nomonsters 1
server-name "Dew's Deathmatch game!"
server-info "Come join my game"
server-player-limit 8
server-public 1
net init tcpip
net server start
setmap 1 1

Comments

  • yannara wrote:
    1. doomsday-server.exe does not start any gui, is that normal? So is the shell that tool I always need to start and control the server?
    That is correct. "doomsday-server.exe" is just a background process with no user interface of its own.

    Eventually we'll add a way to easily start a server from the regular Doomsday GUI, however for the moment the Shell is what you should be using.
    2. There is no gui options to switch between deathmatch vs. cooperative, or maps. Do I still need to use the commands? I´m wondering, do I use the shell wrong?
    Yeah, this is also correct. We haven't gotten around to adding a GUI for setting game options via the Shell.
    net-ip-port = 13209
    server-name "Dew's Deathmatch game!"
    net-master-port = 13209
    These are already set via the Shell's "Start Local Server" dialog, so you don't need to enter them via the console.
    server-info "Come join my game"
    server-game-deathmatch 1
    server-game-nomonsters 1
    server-player-limit 8
    server-public 1
    Yep, these are good and should be set via the console.
    net init tcpip
    net server start
    These are not needed. Both are automatical nowadays.
    setmap 1 1
    Yes this is the correct way to change the current map at the moment.
  • How I can setup the coop game, that weapons would respawn, but not monsters? Now, in coop, there is no static weapons, so if duying, we will run around the map only with the handgun. If I use server-game-respawn, I will have monsters respawning, and it becomes extra difficult.
  • Doom has two deathmatch game modes;

    "server-game-deathmatch 1".
    In mode 1, all pickups other than preplaced weapons and keys disappear forever when picked up and preplaced weapons can only be picked up once a life.

    "server-game-deathmatch 2".
    In mode 2, all preplaced weapons and pickups disappear on pickup (key's act like in mode 1), but respawn after a short time and can be picked up again (i.e multiple times a life).

    Heretic and HeXen only have mode 1 and that remains true of those games in Dday.

    I can imagine in future, that the differences between the two game modes will become config options, thus removing the need for two game modes.
  • Vermil, thanks for the input, what we are playing coop, not deathmatch. Mostly, I wonder why there is no any static weapons to gather?
  • I have given this a quick test and it seems there is a bug, that preplaced weapons are permanently disappearing from the game world in co-op and DM1, when first picked up.
  • Some presets:
    server-name "Cooperative + items respawn"
    server-player-limit 4
    server-password ""
    
    server-game-deathmatch 0
    server-game-nomonsters 0
    server-game-noteamdamage 0
    server-game-mapcycle-noexit 0
    server-game-skill 3
    
    server-game-coop-respawn-items 1
    server-game-bfg-freeaim 0
    server-game-coop-noweapons 0
    server-game-coop-nodamage 1
    game-fastmonsters 0
    server-game-jump 0
    server-game-respawn 1
    
    server-public 1
    
    server-name "Deathmatch 1.0"
    server-player-limit 4
    server-password ""
    
    server-game-deathmatch 1
    server-game-nomonsters 1
    server-game-noteamdamage 0
    server-game-mapcycle-noexit 1
    server-game-skill 3
    
    server-game-bfg-freeaim 0
    server-game-coop-noweapons 0
    server-game-coop-nodamage 1
    game-fastmonsters 0
    server-game-jump 0
    server-game-respawn 1
    
    server-public 1
    
    server-name "Deathmatch 2.0"
    server-player-limit 4
    server-password ""
    
    server-game-deathmatch 2
    server-game-nomonsters 1
    server-game-noteamdamage 0
    server-game-mapcycle-noexit 1
    server-game-skill 3
    
    server-game-bfg-freeaim 0
    server-game-coop-noweapons 0
    server-game-coop-nodamage 1
    game-fastmonsters 0
    server-game-jump 0
    server-game-respawn 1
    
    server-public 1
    

    === Team modes ===

    Note: your current color defines the team you are in.
    server-name "Team Deathmatch 1.0"
    server-player-limit 8
    server-password ""
    
    server-game-deathmatch 1
    server-game-nomonsters 1
    server-game-noteamdamage 1
    server-game-mapcycle-noexit 1
    server-game-skill 3
    
    server-game-bfg-freeaim 0
    server-game-coop-noweapons 0
    server-game-coop-nodamage 1
    game-fastmonsters 0
    server-game-jump 0
    server-game-respawn 1
    
    server-public 1
    
    server-name "Team Deathmatch 2.0"
    server-player-limit 8
    server-password ""
    
    server-game-deathmatch 2
    server-game-nomonsters 1
    server-game-noteamdamage 1
    server-game-mapcycle-noexit 1
    server-game-skill 3
    
    server-game-bfg-freeaim 0
    server-game-coop-noweapons 0
    server-game-coop-nodamage 1
    game-fastmonsters 0
    server-game-jump 0
    server-game-respawn 1
    
    server-public 1
    
  • server-game-coop-respawn-items 1
    NICE! O:-)

    Thanks!
  • I was not aware of that cvar. My apologies.
  • A weird thing about Doom 2, in coop mode all weapons appeared in first map (like they would do in DM). Item refresh has no effect on this. How I can get rid of extra weapons, I want to play coop originally.
  • The cvar; "Server-game-coop-noweapons 1", disables all multiplayer flagged weapons from appearing.

    Items in Doom and Heretic can only be flagged as 'single player and multiplayer' or 'multiplayer only'; there is no way to distinguish between Co-op and DM. Hence Dday added the above mentioned Cvar.

    HeXen added separate flags for Co-op and DM.
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