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Verm's light decoration defs

edited 2015 Nov 13 in Addons for DOOM
30/11/14
Over time, I've been working on light decoration defs for all the original materials (i.e not hi-res material packs etc) in Doom1, Doom2 and Final Doom and I figured I might as well share them now I've basically completed them all:

Generally speaking, I went for small subtle decorations over 'in your face' ones.

Feedback is welcome as are reports on any mistakes I may have made (i.e wrong offsets, colours etc).

With Doom1 and 2, just load the Doom1 and 2 ded. With Final Doom load both deds, with the Final Doom one second in the load order.

15/04/15
I've updated the Doom 1+2 and Final Doom deds to 1.01 which include some changes, detailed below. I've also replayed both Memento Mori pwads recently and made light decoration deds for them.

With both Memento Mori deds, load either of them alongside the Doom 1+2 ded with the appropriate Memento Mori one second in the load order.

06/07/15
I've updated the Doom1+2 ded to correct a mistake introduced in v1.01 that led to some skull switches decorations accidently being the wrong colour.

13/11/15
Light decoration definitions for Icarus: Alien Vanguard.

Load it alongside the Doom 1+2 ded with the Icarus ded second in the load order.

Download links
Doom 1+2 v1.02: http://s000.tinyupload.com/?file_id=644 ... 8166434151
Final Doom v1.01: http://s000.tinyupload.com/?file_id=484 ... 8065748410

Memento Mori 1 v1.0: http://s000.tinyupload.com/?file_id=314 ... 8376552470
Memento Mori 2 v1.0: http://s000.tinyupload.com/?file_id=588 ... 1244988124
Icarus: Alien Vanguard V1.0: http://s000.tinyupload.com/?file_id=969 ... 2795392519

CHANGE LOG:

Doom 1+2 ded:
V1.0 30/11/14
Original release
V1.01 15/04/15
CEMENT2: Added one decoration (0 to 1).
CEMENT4: Added eight decorations (0 to 8).
TEKGREN1: Added one decoration (0 to 1).
TEKGREN3: Added one decoration (0 to 1).
TEKGREN5: Decoration moved tiny bit left.
BSTONE3: Added light level (1 2) to decoration to make it not emit a light in 0 light sectors.
BRICKLIT: Added light level (1 2) to decoration to make it not emit a light in 0 light sectors.
SILVER2: Accidently wrote .1 instead of 1 in the blue colour fields in 1.0 which led to all decorations being the wrong colour. Some slight light level and radius adjustments.
SLADSKUL: Decorations moved slightly left.
WOODSKUL: Right eye decoration moved slightly left.
WOOD4: Right eye decoration moved slightly left.
SW2SKULL: Slight radius adjustments. Left eye decoration brightened a little bit.
SW2TEK: Decoration moved slightly right.
PLANET1: Redid all original decorations.
COMPSTA1: Radius of many decorations increased.
COMPSTA2: Accidently set all decorations 4 pixels too far right in 1.0. Radius of many decorations increased.
WOODGARG: Left eye decoration moved slightly right
CEIL1_2: Added light level (80 190), to match other flats. I had to rewrite original CEIL1_3 def as a result.
CONS1_1: Main screen decorations brightened and enlarged. Right side decorations enlarged.
CONS1_5: Main screen decorations brightened and enlarged. Right side decorations enlarged.
CONS1_7: Main screen decorations brightened and enlarged. Right side decorations enlarged.
V1.02 06/07/15
Corrected a mistake in 1.01 that led to some skull switches decorations accidently being the wrong colour.

Final Doom ded:
V1.0 30/11/14
Original release
V1.01 15/04/15
SLADRIP1, SLAD2-11, SLADRIP3 animation: Accidently set all decorations 4 pixels too far right in 1.0. Radius of many decorations increased. Added light levels (230 220) to right monitor decorations.

Memento Mori 1 ded:
V1.0 15/04/15
Original release

Memento Mori 2 ded:
V1.0 15/04/15
Original release

Icarus: Alien Vanguard ded:
V1.0 13/11/15
Original release

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