Player gets stuck in moving objects(jHexen)

regreg
edited 2010 Jul 22 in Technical Support
I played jHexen some more and found this.
On the first level there's a stone with image of Korax, which turns when you come close to it. In original Hexen, the stone pushed you back when it turned, but in Doomsday (beta 6.5, also 6.4) you get stuck inside the stone. I use Windows XP SP2 32bit.

Comments

  • Yeah that one happened to me too. Can you by any chance check if you get a crash when you try and select Random Character?
  • I also get stuck in walls/coloumns rather often in 6.5 version(((
  • It happens regardless of character :(
    Btw,there's weird messages in doomsday.out
    Z_Create: New 32.0 MB memory volume.
    Con_Init: Initializing the console.
    Executable: Version 1.9.0-beta6.5 Jul 31 2009 (DGL).
    Sys_InitWindowManager: Using Win32 window management.
    Z_Create: New 32.0 MB memory volume.
    createContext: OpenGL.
    OpenGL information:
      Vendor: NVIDIA Corporation
      Renderer: GeForce 9500 GT/PCI/SSE2
      Version: 2.1.2
      GLU Version: 1.2.2.0 Microsoft Corporation
      Available Texture units: 4
      Maximum Texture Size: 8192
      Maximum Anisotropy: 16
      Num Texture Formats: 3
      Line Width Granularity: 0.1
      Line Width Range: 0.5...10.0
      Extensions:
        GL_ARB_color_buffer_float      GL_ARB_depth_texture          
        GL_ARB_draw_buffers            GL_ARB_fragment_program       
        GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
        GL_ARB_half_float_pixel        GL_ARB_imaging                
        GL_ARB_multisample             GL_ARB_multitexture           
        GL_ARB_occlusion_query         GL_ARB_pixel_buffer_object    
        GL_ARB_point_parameters        GL_ARB_point_sprite           
        GL_ARB_shadow                  GL_ARB_shader_objects         
        GL_ARB_shading_language_100    GL_ARB_texture_border_clamp   
        GL_ARB_texture_compression     GL_ARB_texture_cube_map       
        GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
        GL_ARB_texture_env_dot3        GL_ARB_texture_float          
        GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw
        GL_ARB_texture_rectangle       GL_ARB_transpose_matrix       
        GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
        GL_ARB_vertex_shader           GL_ARB_window_pos             
        GL_ATI_draw_buffers            GL_ATI_texture_float          
        GL_ATI_texture_mirror_once     GL_S3_s3tc                    
        GL_EXT_texture_env_add         GL_EXT_abgr                   
        GL_EXT_bgra                    GL_EXT_blend_color            
        GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
        GL_EXT_blend_minmax            GL_EXT_blend_subtract         
        GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader              
        GL_EXT_bindable_uniform        GL_EXT_depth_bounds_test      
        GL_EXT_draw_buffers2           GL_EXT_draw_instanced         
        GL_EXT_draw_range_elements     GL_EXT_fog_coord              
        GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
        GL_EXT_framebuffer_object      GL_EXTX_framebuffer_mixed_form
        GL_EXT_framebuffer_sRGB        GL_EXT_geometry_shader4       
        GL_EXT_gpu_program_parameters  GL_EXT_gpu_shader4            
        GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
        GL_EXT_packed_float            GL_EXT_packed_pixels          
        GL_EXT_pixel_buffer_object     GL_EXT_point_parameters       
        GL_EXT_rescale_normal          GL_EXT_secondary_color        
        GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
        GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
        GL_EXT_texture3D               GL_EXT_texture_array          
        GL_EXT_texture_buffer_object   GL_EXT_texture_compression_lat
        GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
        GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
        GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
        GL_EXT_texture_filter_anisotro GL_EXT_texture_integer        
        GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
        GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
        GL_EXT_texture_sRGB            GL_EXT_texture_shared_exponent
        GL_EXT_timer_query             GL_EXT_vertex_array           
        GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
        GL_KTX_buffer_region           GL_NV_blend_square            
        GL_NV_copy_depth_to_color      GL_NV_depth_buffer_float      
        GL_NV_conditional_render       GL_NV_depth_clamp             
        GL_NV_fence                    GL_NV_float_buffer            
        GL_NV_fog_distance             GL_NV_fragment_program        
        GL_NV_fragment_program_option  GL_NV_fragment_program2       
        GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
        GL_NV_gpu_program4             GL_NV_half_float              
        GL_NV_light_max_exponent       GL_NV_multisample_coverage    
        GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
        GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
        GL_NV_pixel_data_range         GL_NV_point_sprite            
        GL_NV_primitive_restart        GL_NV_register_combiners      
        GL_NV_register_combiners2      GL_NV_texgen_reflection       
        GL_NV_texture_compression_vtc  GL_NV_texture_env_combine4    
        GL_NV_texture_expand_normal    GL_NV_texture_rectangle       
        GL_NV_texture_shader           GL_NV_texture_shader2         
        GL_NV_texture_shader3          GL_NV_transform_feedback      
        GL_NV_vertex_array_range       GL_NV_vertex_array_range2     
        GL_NV_vertex_program           GL_NV_vertex_program1_1       
        GL_NV_vertex_program2          GL_NV_vertex_program2_option  
        GL_NV_vertex_program3          GL_NVX_conditional_render     
        GL_SGIS_generate_mipmap        GL_SGIS_texture_lod           
        GL_SGIX_depth_texture          GL_SGIX_shadow                
        GL_SUN_slice_accum             GL_WIN_swap_hint              
        WGL_EXT_swap_control          
      Extensions (WGL):
        WGL_ARB_buffer_region          WGL_ARB_extensions_string     
        WGL_ARB_make_current_read      WGL_ARB_multisample           
        WGL_ARB_pbuffer                WGL_ARB_pixel_format          
        WGL_ARB_pixel_format_float     WGL_ARB_render_texture        
        WGL_ATI_pixel_format_float     WGL_EXT_extensions_string     
        WGL_EXT_framebuffer_sRGB       WGL_EXT_pixel_format_packed_fl
        WGL_EXT_swap_control           WGL_NV_float_buffer           
        WGL_NV_multisample_coverage    WGL_NV_render_depth_texture   
        WGL_NV_render_texture_rectangl
    DGL Configuration:
      NPOT Textures: Disabled
      Texture Compression: Disabled
      Variable Texture Anisotropy: Enabled
      Utilized Texture Units: 2
      Multisampling: Enabled (32)
    createContext: OpenGL.
    GL_Init: Initializing Doomsday Graphics Library.
      Multitexturing enabled (full).
    Sys_Init: Setting up machine state.
    Sys_Init: Initializing keyboard, mouse and joystick.
    Sys_InitTimer.
    Sys_InitMixer: Realtek HD Audio output
    Parsing configuration files.
    W_Init: Init WADfiles.
    W_AddFile: C:\Program Files\Doomsday\data\doomsday.pk3
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\jhexen.pk3
    W_AddFile: D:\prgfiles\wads\HEXEN.WAD
      IWAD identification: 014e5860
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\armslot1.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\armslot2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\armslot3.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\armslot4.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\chain.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\chain2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\chain3.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta00.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta61.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta62.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta63.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fonta64.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb00.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb59.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb60.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb61.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb62.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\fontb63.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot1.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot3.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot4.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot5.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot6.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot7.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot8.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslot9.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslota.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\keyslotb.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegem.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc1.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc3.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc4.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc5.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc6.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc7.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmc8.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf3.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf4.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf5.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf6.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf7.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmf8.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm1.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm3.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm4.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm5.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm6.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm7.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\lifegmm8.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\mapmask.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\menufog.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\pal18to8.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\travlpic.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpfull0.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpfull1.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpfull2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecec1.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecec2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecec3.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecef1.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecef2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecef3.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecem1.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecem2.lmp
    W_AddFile: C:\Program Files\Doomsday\data\jhexen\auto\.basedata\wpiecem3.lmp
    W_AddFile: ERROR: C:\Program Files\Doomsday not found!
    W_AddFile: ERROR: C:\Program Files\Doomsday\snowberry\runtime not found!
    W_AddFile: ERROR: 16 not found!
    W_AddFile: ERROR: 1280 not found!
    W_AddFile: ERROR: 1024 not found!
    W_AddFile: ERROR: jHexen.dll not found!
    W_AddFile: ERROR: 32 not found!
    W_AddFile: ERROR: C:\Program Files\Doomsday not found!
    W_AddFile: ERROR: C:\Program Files\Doomsday\snowberry\runtime not found!
    W_AddFile: ERROR: 16 not found!
    W_AddFile: ERROR: 1280 not found!
    W_AddFile: ERROR: 1024 not found!
    W_AddFile: ERROR: jHexen.dll not found!
    W_AddFile: ERROR: 32 not found!
    Reading definition file: C:\Program Files\Doomsday\defs\doomsday.ded
    Reading definition file: C:\Program Files\Doomsday\defs\jhexen\jhexen.ded
    Reading definition file: C:\Program Files\Doomsday
    Reading definition file: C:\Program Files\Doomsday\snowberry\runtime
    Reading definition file: 16
    Reading definition file: 1280
    Reading definition file: 1024
    Reading definition file: jHexen.dll
    Reading definition file: D:\prgfiles\wads\HEXEN.WAD
    Reading definition file: 32
    Definitions:
      300 sprite names
     2848 states
      400 things
       62 lights
      245 sound effects
       39 songs
      159 text strings
       13 surface decorations
       30 surface materials
        9 finales
    B_Init: Init bindings.
    Clearing binding context "deui"...
    Clearing binding context "console"...
    Clearing binding context "message"...
    Clearing binding context "chat"...
    Clearing binding context "shortcut"...
    Clearing binding context "gameui"...
    Clearing binding context "menu"...
    Clearing binding context "map-freepan"...
    Clearing binding context "map"...
    Clearing binding context "game"...
    R_Init: Init the refresh daemon.
    Net_InitGame: Initializing game data.
    P_Init: Init Playloop state.
    P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
    P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
    P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
    P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
    Hu_LoadData: Setting up heads up display.
    ST_Init: Init status bar.
    Hu_MenuInit: Init miscellaneous info.
    AM_Init: Init automap.
    ----------------------------------------------------------------------
    Hexen
    ----------------------------------------------------------------------
    Parsing SNDINFO...
    SN_InitSequenceScript: Registering sound sequences.
    R_InitModels: Initializing MD2 models.
    R_InitModels: Done in 0.00 seconds.
    P_LoadMap: "MAP01"
    convertMap: Attempting conversion of "MAP01".
    WadMapConverter::Convert: Attempting map conversion...
    WadMapConverter::Convert: Hexen map format.
    Linedef #1116 seems to be a One-Sided Window (back faces sector #301).
    Linedef #1471 seems to be a One-Sided Window (back faces sector #290).
    HEdge list for leaf #069B3F40 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #069B3F70 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #069AD6F8 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #06B06F00 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #069B4A90 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #069B4588 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #0698E980 is not closed (1 gaps, 4 half-edges)
    HEdge list for leaf #0698E488 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #0698E4B0 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #0698E5B0 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #0698E5D8 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #0698CCC0 is not closed (1 gaps, 2 half-edges)
    HEdge list for leaf #0697DB08 is not closed (1 gaps, 6 half-edges)
    HEdge list for leaf #0697DB88 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #0697DB98 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #06947A00 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #06977B80 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #06977C28 is not closed (1 gaps, 1 half-edges)
    HEdge list for leaf #06977878 is not closed (1 gaps, 2 half-edges)
    HEdge list for leaf #0693E6B0 is not closed (2 gaps, 2 half-edges)
    BSP_Build: Built 1038 Nodes, 1039 Subsectors, 5129 Segs, 2255 Vertexes
      Balance +8 (l28 - r20).
     Build subsector tables...
    Sector #69 is unclosed near (-2090.8,976.0)
    Sector #174 is unclosed near (-824.4,-608.0)
    Sector #68 is unclosed near (-2496.0,1493.5)
    Sector #295 is unclosed near (-2182.3,2035.3)
     Build line tables...
    convertMap: Successful.
    R_InitLinks: Initializing
    PO_InitForMap: Initializing polyobjects.
    Load ACS scripts
    
    Map 1 (1): WINNOWING HALL
    
    
  • It also happens with that gold crusher corridor on that same level after you get Emerald Key. I don't doubt it happens on other places too. But it seems like the cave crushers after the Silver Key work...
  • Ok hmm... this is getting pretty annoying. And to top it off you can't even use noclip on the hardest difficulty to get out of the stuff. Plus, after the secret level on the Seven Portals, you get sent back to the starting room and you can't get out at all even though the door is open. Also, it seems stuff isn't getting saved quite right, because I just loaded a game after I put the heart on the pedestal, and the window I had broken ahead now is blocked and I can't break it again (it shows broken). Also, the window behind me also looks broken, but I need to break it again to get through it.
  • The player vs world collision issues are known about and will be resolved in a future release.

    The issues pbsoa mentions about getting stuck behind broken windows or in the start area of the Seven Portals are new problems. Please submit a bug report about this (they both sound like symptoms of the same problem) to our bug tracker and we'll look into it.
  • Issue from OP is still reproducible for me, but I get stuck only in god mode. Else I die, presumably I'm crushed.
  • In the current 1.9.0-Beta6.9 release? We've had no further reports of this issue in jHexen for quite a while now.
  • DaniJ wrote:
    In the current 1.9.0-Beta6.9 release? We've had no further reports of this issue in jHexen for quite a while now.
    Yes. Here's the savegame. After loading it player dies in a few seconds.
  • Thats not the same issue at all, its a completely different (known) problem unrelated to player movement.
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